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Secondly, a recent development in the video games industry has seen development of a high-tech game that engages a person physically. The Wii Fit video game developed by Nintendo is an exercise game that has several activities a person can engage in using the Wii Balance. The game functions by use of a unique platform peripheral referred to as the Wii Balance Board (Baxter, 2010). The player stands on the board during various exercises such as balance, aerobics, strength training and yoga. All these forms of training bring people and families together, and result to sweating, which is healthy to human beings.
The third reason why video games do not make people lazy is the adoption of the Wii Fit game by various institutions such as nursing homes and health clubs. In addition, the game has received positive reviews, as it is instrumental in physiotherapy rehabilitation, and the improvement of posture. Arguably, the game does not make a person lazy as it provides an onscreen trainer in the case of yoga, who gives direction to the person playing the game, and eventually evaluates the performance (Schlosberg & Neporent, 2010).
In conclusion, despite the raging campaign that video games make us lazy, many people continue to become addicted to them with the average age of video game player in the United States reaching 29. Recent developments in video games industry brought the invention of Wii Fit video game that physically involves a person playing it. Research asserts that video games affect those who are lazy, but cannot make a person lazy. Various institutions such as health clubs and nursing homes adopt the Wii Fit as it aids in aerobics, yoga, and other physical activities.
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